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Rhino 3DM + MechaPaint

Rhino files, read natively. Meshes, and the render meshes inside polysurfaces and extrusions, open as paintable parts by layer.

WHY MECHAPAINT

From Rhino to painted without a mesh export

I built an openNURBS-format reader into MechaPaint. Open a .3dm from Rhino 3 through Rhino 8 and the mesh objects, plus the render meshes Rhino stores inside every polysurface and extrusion, come in with their UVs, named by object and grouped by layer, at the file's units.

Polysurfaces too

Rhino keeps a render mesh with each polysurface and extrusion. MechaPaint reads those, so your NURBS model opens as a paintable mesh with no Mesh command needed first.

Layers and names kept

Objects keep their names, layers become groups, and material assignments carry across, so the model is organized the way you left it.

Units respected

Millimeters, inches, feet, or meters, read from the file settings, so the model arrives at its true size.

Export anywhere

Paint full PBR and export FBX, GLB, OBJ, or STL for KeyShot, Unreal, Unity, Blender, or your printer.

PIPELINE

Three steps

01

Open the .3dm

Drag it on MechaPaint. Save from Rhino with render meshes included, the default.

02

Paint

Layers, masks, symmetry, the clone stamp, Mecha Lines, decals, and the full PBR channel set, painted straight on the model.

03

Export

FBX, GLB, OBJ, or STL with the painted maps.

Rhino models, painted like products.

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