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MECHAPAINT + BLENDER

Model in Blender.
Paint like it's Photoshop.

Blender's texture paint mode works, but it fights you: image slots, node setup, no real layer stack. MechaPaint is a dedicated painter, export your model, paint it with tools that behave like the 2D apps you know, and bring clean PNGs back onto your own UVs.

Every tool unlocked. Exports are watermarked until you buy.

WHY MECHAPAINT

The painting half of your Blender pipeline

Photoshop-style layer stack while painting a Blender model

Real layers, real undo

A full layer stack per material: paint on layers, adjust opacity, merge, hide, import an image into any layer. Undo follows the Photoshop model with a hard floor at your imported textures, no node trees, no image-slot juggling.

The same model in Blender and MechaPaint showing the round trip

A round trip that respects your work

Export FBX, OBJ, or glTF from Blender; your existing textures load onto the base layer and every material becomes its own paintable submesh. Export writes PNGs on your UVs, drop them into your Blender materials and everything lines up.

Seam Fix closing the gap where a stroke crosses a UV seam

Your unwrap, without the seam pain

Keep the UVs you carefully cut in Blender, strokes crossing island boundaries are dilated past the seam automatically, so there is no hairline gap. And if a map is beyond saving, Rebuild UVs generates a clean layout and remaps the textures onto it.

Symmetry and clone stamp at work on a Blender character

Character-work power tools

X/Z symmetry with true mirrored reflection, a mirror brush for copying a good side over a bad one, and a 3D clone stamp that samples anywhere on the mesh. Projection-paint reference images straight onto the surface.

PIPELINE

Blender to painted in three steps

01

Export

File > Export > FBX, OBJ, or glTF. Drag the file onto MechaPaint, materials and existing textures come with it.

02

Paint

Layers, brushes, patterns, symmetry, and clone stamp, all directly on the surface. Your source .blend is never touched.

03

Reconnect

Export PNGs per material and plug them into your Blender shader nodes. Same UVs, so it just works.

Spend your time painting, not fighting texture paint mode.

Download, Windows & Mac Buy while it's half off

Buying unlocks watermark-free exports.