Real layers, real undo
A full layer stack per material: paint on layers, adjust opacity, merge, hide, import an image into any layer. Undo follows the Photoshop model with a hard floor at your imported textures, no node trees, no image-slot juggling.
A round trip that respects your work
Export FBX, OBJ, or glTF from Blender; your existing textures load onto the base layer and every material becomes its own paintable submesh. Export writes PNGs on your UVs, drop them into your Blender materials and everything lines up.
Your unwrap, without the seam pain
Keep the UVs you carefully cut in Blender, strokes crossing island boundaries are dilated past the seam automatically, so there is no hairline gap. And if a map is beyond saving, Rebuild UVs generates a clean layout and remaps the textures onto it.
Character-work power tools
X/Z symmetry with true mirrored reflection, a mirror brush for copying a good side over a bad one, and a 3D clone stamp that samples anywhere on the mesh. Projection-paint reference images straight onto the surface.