Zero learning curve for Adobe hands
Brushes, layers, opacity, merge, undo, all named and behaving the way Photoshop taught you. If your team can paint a PSD, they can texture a model, without a week of BodyPaint setup lore.
You already live between Cinema 4D and Adobe. MechaPaint speaks both languages: import your model over FBX or OBJ, paint it with layers and brushes that behave exactly like your 2D tools, and send clean PNGs back to your materials.
Every tool unlocked. Exports are watermarked until you buy.
Brushes, layers, opacity, merge, undo, all named and behaving the way Photoshop taught you. If your team can paint a PSD, they can texture a model, without a week of BodyPaint setup lore.
The pattern builder projects tiles in world space, triplanar or cylindrical, so halftones, fabrics, and plating ring your object with no wrap seam, no matter how the UVs were cut. Perfect for stylized motion-design surfaces.
Export writes PNGs on your model's own UVs, load them into your Standard or Redshift material and everything lines up. Source files are never modified, so the round trip is completely safe.
Client wants the logo two shades warmer and that scuff gone by 5pm? Eyedrop the color off the model, paint the fix exactly where the camera sees it, re-export. One-time $39.50, no new subscription on the stack.
FBX or OBJ out of Cinema 4D. Drag it onto MechaPaint, materials become paintable submeshes.
Layers, patterns, gradients, and brushes, directly on the surface with live lighting preview.
Export PNGs and load them into your C4D materials. Same UVs, render-ready.
Buying unlocks watermark-free exports.