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MechaPaint / Docs / Layers & Color / Material Depot
MATERIALS

Material Depot

Free CC0 PBR materials from ambientCG and Poly Haven, downloaded and applied without leaving MechaPaint.

VIDEO ON THE WAY
Final video is on the way, thank you for your patience!

The Material Depot button in the toolbar opens a browser of ready-made PBR materials. Search by name, filter by site, pick a resolution, and put the whole material onto a part of your model in one click, or load it onto the brush and paint with it by hand.

Everything in the window is CC0 1.0, public domain, yours to use in anything, commercial work included. MechaPaint fetches it from ambientCG.com and polyhaven.com, with more archives joining them. There is no account, no key and no charge. What matters is that it puts a believable surface on your model in one click.

Opening the window contacts those two sites. MechaPaint says so in the window the first time you open it each session, rather than letting you find out from a firewall prompt. To stop it making any request at all, uncheck Allow Material Depot in Settings.

Picking a material

Download, then Fill Layer or Use

Until the maps are on your computer there is one button, Download. The moment they land it becomes Fill Layer and a Use button appears beside it. Those are the two answers to the same question, so they sit together:

The last thing you arm wins, so picking a color, a texture, an overlay or the clone stamp puts the material down on its own.

A material brings exactly the channels its author made. Rock arrives with color, roughness, normal, AO and height, and leaves your metalness stack untouched, so nothing gets quietly overwritten with neutral.

Applying the same material twice

The layer is named after the material, and that name is its identity. Fill Layer with a material already on a part rewrites that layer rather than stacking a second copy of it, so trying three roughness settings leaves you with one clean layer. It rewrites per target, so a two-part apply leaves every other part exactly as it was.

Tile size

Apply projects the material onto the surface, so Tile size is a real size in model units rather than a count of repeats across the UVs. Auto picks a size from each part's own dimensions. Touching the slider means you disagree and turns Auto off by itself. Press Auto to hand it back. Drag on the bar for fine values, off it to snap to round sizes.

Materials you already have

Import Folder... takes a material you downloaded from anywhere else. Point it at an unzipped folder of plain PBR images from Fab, Megascans or any other source and MechaPaint works out which file is which map from their names. Nothing is sent anywhere and no account is needed. It reads files already on your computer. You can also drop a folder or a zip straight onto MechaPaint, which unzips it for you.

Credits

MechaPaint keeps a list of every downloaded material a project uses and who made it. The list is shown in the window, saved into the .mpaint project, and written to a _Credits.txt beside your exported textures. The file appears only when a project used downloaded materials, so your export folders stay tidy.

CC0 asks for no attribution. The credits are there because somebody made these and gave them away.

Settings

When the network has a bad day

If a download stumbles, the footer tells you exactly why: the connection was missing, the site returned an error, or the file arrived damaged. They are three sentences rather than one "download failed" because each one points you at a different fix.

Material Depot
Final photos are on the way, thank you for your patience!
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