Layers become paint regions
Each DWG layer arrives as its own part. Walls, roof, glazing, and ground each get a layer stack of their own, so a material fill lands exactly where the drafter put the geometry.
AutoCAD drawings, opened as paintable 3D models. Install one free converter and every .dwg you have is a drag-and-drop away.
Architects and engineers model in AutoCAD and then need the building, the part, or the site rendered with real materials. MechaPaint opens the DWG, keeps every layer as its own paintable part, and lets you paint brick, concrete, glass, and steel as full PBR materials, then export for Unreal, Unity, Twinmotion, or Blender.
Each DWG layer arrives as its own part. Walls, roof, glazing, and ground each get a layer stack of their own, so a material fill lands exactly where the drafter put the geometry.
3D faces, polyface and polygon meshes, AutoCAD MESH objects, and block references, including arrays, all open at their placed positions and at the drawing's units.
CAD geometry has no UVs. Rebuild UVs gives the whole model a clean layout, then triplanar fills and patterns wrap materials onto it without seams.
Export FBX or GLB with a full PBR texture set named for Unreal, Unity, Godot, or Blender, at real-world scale.
DWG is Autodesk's own format, so MechaPaint reads it through the Open Design Alliance's free converter, the same tool Blender and FreeCAD users rely on. Install it once and MechaPaint finds it on its own. Windows, Mac, and Linux builds are all on the page.
The free ODA File Converter, linked above. Once.
Drag it onto MechaPaint. Layers come in as parts.
Rebuild UVs, paint materials, export FBX or GLB for your renderer.
Buying unlocks watermark-free exports.