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DXF + MechaPaint

AutoCAD's exchange format, read natively. Drop a .dxf on MechaPaint and the 3D geometry opens, one paintable part per layer.

WHY MECHAPAINT

CAD geometry straight into a painter

I wrote a DXF reader into MechaPaint so drawings from AutoCAD, BricsCAD, LibreCAD, SketchUp, and every CAD tool that exports DXF open with no plugin and no conversion. The 3D entities come in at the drawing's units, blocks are placed where their inserts put them, and each layer is its own part ready for materials.

3D entities read

3DFACE, polyface meshes, polygon meshes, and AutoCAD MESH objects all import. Points are welded so a sheet of faces becomes one clean surface.

Blocks and arrays placed

INSERT references, nested blocks, and rectangular arrays are expanded with their rotation and scale, so the drawing looks the way it does in CAD.

Units respected

Inches, feet, millimeters, or meters, read from the drawing header, so the model arrives at its true size for measuring and export.

Layers are paint regions

Hull, deck, and glass on separate layers become separate parts with their own layer stacks and materials.

PIPELINE

DXF to painted model

01

Open the .dxf

Drag an ASCII DXF onto MechaPaint.

02

Rebuild UVs

One click gives the CAD geometry a clean layout for painting.

03

Paint and export

Fill materials per layer, then export FBX, GLB, OBJ, or STL.

CAD in, textured model out.

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