Both flavors open
Binary .glb and text .gltf with its .bin and images both import with their materials, textures, skins, and animations.
The web and game format with PBR built in. Import either flavor, export a GLB that carries the whole painted material.
glTF was designed around the same metal and roughness material model MechaPaint paints, so nothing is lost in translation. Open a .gltf or .glb, paint every channel, and export a single .glb that any viewer, engine, or game modding tool lights correctly.
Binary .glb and text .gltf with its .bin and images both import with their materials, textures, skins, and animations.
GLB export writes base color, metallic-roughness, normal, occlusion, and emissive textures into the glTF material, in meters, so Blender, three.js, Godot, Unity, and Unreal all read it the same way.
Skinned models export with their skeleton and animation clips. Perfect for VRChat avatars, game mods, and web viewers.
Tangents are written the way mod tools such as WolvenKit expect, so a GLB from MechaPaint drops into Cyberpunk 2077 and similar pipelines without a fix-up pass.
Drag it on. Materials and textures are already PBR, so the model looks right at once.
Layers, masks, symmetry, the clone stamp, Mecha Lines, decals, and the full PBR channel set, painted straight on the model.
File > Export, GLB in the Mesh row. One file, every map, correct scale.
Buying unlocks watermark-free exports.