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MECHAPAINT + GODOT

Texture painting priced
like your engine.

You picked Godot because it's fast, free, and yours. MechaPaint fits the same philosophy: free to use, one-time $39.50 to ship clean exports, and a glTF round trip that lands textures right back on your StandardMaterial3D.

Every tool unlocked. Exports are watermarked until you buy.

WHY MECHAPAINT

A natural fit for indie pipelines

A glTF asset from a Godot project being painted in MechaPaint

glTF in, PNGs back to your materials

Godot speaks glTF natively and so does MechaPaint. Import the GLB (or FBX/OBJ), paint, and export PNGs on the same UVs, assign them to the albedo slot of your StandardMaterial3D and it lines up perfectly.

One-click fills coloring a low-poly stylized prop

Made for the low-poly look

Paint Bucket floods a whole connected piece in one click; Poly Fill colors triangle by triangle. Flat-shaded, stylized, gradient-tinted, the indie looks Godot games love come together in minutes.

An asset-pack prop repainted to match a Godot game's palette

Make asset packs match your game

Itch bundles and CC0 packs get you geometry fast, but every pack has its own palette. Repaint them all to one coherent look, layers and per-submesh exports keep it tidy even across dozens of props.

Exporting clean PNG textures ready for a Godot project

No subscription, ever

Paint free as long as you like, every tool unlocked. When you're ready to ship, one $39.50 payment removes the export watermark forever. No seat licenses, no monthly meter, nothing phoning home.

PIPELINE

Scene to painted in three steps

01

Export or reuse

Use the GLB/glTF your model already lives in, or export one. Drag it onto MechaPaint.

02

Paint

Flood fills for flat looks, brushes and patterns for painterly ones. Symmetry and layers included.

03

Assign

Export PNGs and set them as the albedo texture in your material. Same UVs, instant results.

Tools that respect your budget and your time.

Download, Windows & Mac Buy while it's half off

Buying unlocks watermark-free exports.