glTF in, PNGs back to your materials
Godot speaks glTF natively and so does MechaPaint. Import the GLB (or FBX/OBJ), paint, and export PNGs on the same UVs, assign them to the albedo slot of your StandardMaterial3D and it lines up perfectly.
You picked Godot because it's fast, free, and yours. MechaPaint fits the same philosophy: free to use, one-time $39.50 to ship clean exports, and a glTF round trip that lands textures right back on your StandardMaterial3D.
Every tool unlocked. Exports are watermarked until you buy.
Godot speaks glTF natively and so does MechaPaint. Import the GLB (or FBX/OBJ), paint, and export PNGs on the same UVs, assign them to the albedo slot of your StandardMaterial3D and it lines up perfectly.
Paint Bucket floods a whole connected piece in one click; Poly Fill colors triangle by triangle. Flat-shaded, stylized, gradient-tinted, the indie looks Godot games love come together in minutes.
Itch bundles and CC0 packs get you geometry fast, but every pack has its own palette. Repaint them all to one coherent look, layers and per-submesh exports keep it tidy even across dozens of props.
Paint free as long as you like, every tool unlocked. When you're ready to ship, one $39.50 payment removes the export watermark forever. No seat licenses, no monthly meter, nothing phoning home.
Use the GLB/glTF your model already lives in, or export one. Drag it onto MechaPaint.
Flood fills for flat looks, brushes and patterns for painterly ones. Symmetry and layers included.
Export PNGs and set them as the albedo texture in your material. Same UVs, instant results.
Buying unlocks watermark-free exports.