Paint what the image never showed
The generator guessed at the back and the underside. Paste your concept art in as a floating reference, orbit around, and paint the hidden sides properly, you can even projection-paint the reference straight onto the surface.
One model, one clean atlas
Generated outputs often arrive as a pile of disconnected pieces with confetti UVs. Combine + Unwrap merges everything into a single object with fresh UVs and one shared texture, paint it, and export it, as one asset.
Artifacts don't survive a brush
Projection stretching, blotches, and seam smears are surface problems, and MechaPaint works on the surface. Paint them out, clone clean texture over them, and let Seam Fix keep every stroke gapless across the UV islands.
A look you own, files you control
MechaPaint has no AI inside: every stroke is yours, results are repeatable, and nothing leaves your machine. The export is clean PNGs on UVs you can trust, a real asset, not a demo.