50% OFF Launch sale, MechaPaint is half off.
Click to join in!Come hang out and talk about the future of art as we know it!

Modo LXO + MechaPaint

Modo scenes, read natively. Layers, materials, UVs, and the textures in the shader tree arrive ready to paint.

WHY MECHAPAINT

Modo work opens as Modo made it

The .lxo reader is built into MechaPaint, so Modo artists skip the FBX round trip. Each mesh layer becomes a part, each material tag becomes a paintable submesh, UV maps come along, and the color textures wired in the shader tree are found on disk and placed.

Layers to parts, materials to submeshes

The structure you built in Modo is the structure you paint. Hidden layers stay hidden.

Textures from the shader tree

Image maps linked to each material's diffuse channel are located and applied, so the model shows up looking like itself.

Quads kept

Polygons keep their sides, so an OBJ export of your repainted Modo model is still a clean quad mesh.

Export anywhere

FBX, GLB, OBJ, or STL with PBR texture sets, or a .blend when you have Blender installed.

PIPELINE

Three steps

01

Open the .lxo

Drag it on MechaPaint.

02

Paint

Layers, masks, symmetry, the clone stamp, Mecha Lines, decals, and the full PBR channel set, painted straight on the model.

03

Export

Textures per material, or the whole painted model as FBX or GLB.

A painter that speaks Modo.

Download, Windows & Mac Buy while it's half off

Buying unlocks watermark-free exports.