Paint over the misses
Smears, blurs, and garbled details are one brushstroke from gone. Eyedrop the surrounding color, paint the patch directly on the surface, and use the 3D clone stamp to copy the good areas over the bad ones.
Meshy gets you from prompt to model in minutes, and then you notice the smeared seam, the muddy patch, the logo that came out as alphabet soup. MechaPaint is the finishing pass: paint over the misses by hand and ship an asset that looks intentional.
Every tool unlocked. Exports are watermarked until you buy.
Smears, blurs, and garbled details are one brushstroke from gone. Eyedrop the surrounding color, paint the patch directly on the surface, and use the 3D clone stamp to copy the good areas over the bad ones.
Generated UV maps are unreadable by design. Run Rebuild UVs and MechaPaint generates a clean layout and remaps the existing texture onto it automatically, the model looks identical, but now the map is one you can actually work with.
GLB, FBX, or OBJ from Meshy loads as-is, texture on the base layer, ready to paint over on a fresh layer above it. Undo has a hard floor at the import, so you can never destroy the generation you started from.
MechaPaint has no AI under the hood, every fix is your hand, deterministic and repeatable, and nothing is uploaded anywhere. Generate with AI if it serves you; finish with a tool that does exactly what you say.
Make your model in Meshy and download it as GLB, FBX, or OBJ. Drag it onto MechaPaint.
Paint over artifacts, clone good detail across, sharpen the story, and rebuild the UVs if you need a workable map.
Clean PNGs on clean UVs, ready for your engine or renderer. The original download is never modified.
Buying unlocks watermark-free exports.