50% OFF Launch sale, MechaPaint is half off.
Click to join in!Come hang out and talk about the future of art as we know it!

PLY + MechaPaint

The scan format. Photogrammetry, LiDAR, and Gaussian splat training meshes open straight in and get a real UV layout and paint.

WHY MECHAPAINT

Scans become paintable models

PLY is what most scanning tools and point-cloud pipelines write. MechaPaint opens the mesh with its vertex colors, and from there the repair tools and Rebuild UVs turn a raw scan into something you can texture and ship.

Vertex colors come along

A scan's per-vertex color opens with the mesh, so you see the captured look while you work.

Rebuild UVs for a scan

Scans rarely have usable UVs. Rebuild UVs makes a clean atlas in one step and bakes the existing look onto it, ready for brushes.

Repair tools made for scans

Smooth, Scalpel, Flattener, Corners, and PolyShave were built on scanned rooms and objects. Level sets the floor, Interior Builder squares a room.

Out as anything

Once painted, export FBX, GLB, OBJ, or STL with the new textures and the thinned, cleaned mesh.

PIPELINE

Scan to asset

01

Open the .ply

Drag it on MechaPaint. The scan appears with its vertex colors.

02

Clean and unwrap

Decimate or PolyShave the weight out, fix the surface, Rebuild UVs.

03

Paint and export

Paint over the capture and export FBX, GLB, OBJ, or STL.

Scans deserve to become real models. This is where it happens.

Download, Windows & Mac Buy while it's half off

Buying unlocks watermark-free exports.