Vertex colors come along
A scan's per-vertex color opens with the mesh, so you see the captured look while you work.
The scan format. Photogrammetry, LiDAR, and Gaussian splat training meshes open straight in and get a real UV layout and paint.
PLY is what most scanning tools and point-cloud pipelines write. MechaPaint opens the mesh with its vertex colors, and from there the repair tools and Rebuild UVs turn a raw scan into something you can texture and ship.
A scan's per-vertex color opens with the mesh, so you see the captured look while you work.
Scans rarely have usable UVs. Rebuild UVs makes a clean atlas in one step and bakes the existing look onto it, ready for brushes.
Smooth, Scalpel, Flattener, Corners, and PolyShave were built on scanned rooms and objects. Level sets the floor, Interior Builder squares a room.
Once painted, export FBX, GLB, OBJ, or STL with the new textures and the thinned, cleaned mesh.
Drag it on MechaPaint. The scan appears with its vertex colors.
Decimate or PolyShave the weight out, fix the surface, Rebuild UVs.
Paint over the capture and export FBX, GLB, OBJ, or STL.
Buying unlocks watermark-free exports.