50% OFF Launch sale, MechaPaint is half off until full PBR support ships, a few more days.
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MECHAPAINT + UNITY

Repaint any Unity asset.
Ship clean textures.

That asset-store model is 90% right and 100% off-palette. Paint it directly in 3D, export PNGs that match your material slots, and drop them into your project, no plugin in your project, no risk to your source files.

Every tool unlocked. Exports are watermarked until you buy.

WHY MECHAPAINT

Built to sit beside a Unity project

Every Unity material slot listed as an independently paintable submesh

Material slots map one-to-one

Import the FBX and every material slot becomes an independently paintable submesh with its own layer stack. Export per-submesh PNGs and they drop straight onto the same materials in Unity, nothing to rewire.

An asset-store prop repainted to match a project's art direction

Rescue asset-store purchases

Cheap model, muddy texture, mystery UVs? Repaint it to match your art direction in an afternoon, without ever opening its UV layout. Mixed texel densities and kitbash geometry are exactly what MechaPaint was built for.

Checking painted textures under key and ambient lighting with AO

Check it under light before you ship it

Drag the key light across your paint job, raise ambient, toggle AO, and see how the texture will actually read in a lit scene, before you ever hit export.

Exported per-submesh PNGs sitting in a Unity project

No plugin, no project risk

MechaPaint is a standalone app, nothing gets installed into your project, no package conflicts, no editor version worries. It reads a copy of your mesh, writes new PNGs, and never modifies a source file.

PIPELINE

Project to painted in three steps

01

Grab the mesh

Drag the asset's FBX or OBJ (straight from your Assets folder) onto MechaPaint. Its textures load onto the base layer.

02

Paint

Repaint, patch, or restyle directly on the surface with layers, patterns, and the clone stamp. Check it under light as you go.

03

Drop PNGs in

Export per submesh, copy the PNGs into Assets, and assign them to the same material slots. Done.

Make every asset look like it belongs in your game.

Download, Windows & Mac Buy while it's half off

Buying unlocks watermark-free exports.