Opens with its material
Base color, metallic-roughness, normal, occlusion, and emissive textures all land on the model as you open it.
Binary glTF. Open it, paint it, export it with the complete PBR material in one file.
A .glb is glTF packed into a single binary file, and it is the export I recommend most often because everything, geometry, material, textures, rig, and animation, travels together. MechaPaint reads it and writes it.
Base color, metallic-roughness, normal, occlusion, and emissive textures all land on the model as you open it.
The GLB MechaPaint writes carries every painted channel in the glTF material, in meters, plus the skeleton and clips on a rigged model.
GLB and glTF share one reader and one writer. Read the glTF page for the full story, including game modding details.
Drag it on MechaPaint.
Layers, masks, symmetry, the clone stamp, Mecha Lines, decals, and the full PBR channel set, painted straight on the model.
File > Export, GLB in the Mesh row.
Buying unlocks watermark-free exports.