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GLB + MechaPaint

Binary glTF. Open it, paint it, export it with the complete PBR material in one file.

WHY MECHAPAINT

The one-file PBR format, in and out

A .glb is glTF packed into a single binary file, and it is the export I recommend most often because everything, geometry, material, textures, rig, and animation, travels together. MechaPaint reads it and writes it.

Opens with its material

Base color, metallic-roughness, normal, occlusion, and emissive textures all land on the model as you open it.

Exports as a complete asset

The GLB MechaPaint writes carries every painted channel in the glTF material, in meters, plus the skeleton and clips on a rigged model.

Everything on the glTF page applies

GLB and glTF share one reader and one writer. Read the glTF page for the full story, including game modding details.

PIPELINE

Three steps

01

Open the .glb

Drag it on MechaPaint.

02

Paint

Layers, masks, symmetry, the clone stamp, Mecha Lines, decals, and the full PBR channel set, painted straight on the model.

03

Export GLB

File > Export, GLB in the Mesh row.

GLB in, GLB out, nothing lost in between.

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