Surfaces and layers intact
Each surface is its own paintable submesh, each layer its own part, and hidden layers stay hidden.
LightWave objects, LWO2 and LWO3, read natively and written back out.
LightWave is where I come from, so .lwo gets native treatment both ways. Every save from LightWave 6.0 to 2025 opens with surfaces as paintable submeshes and layers as parts, and Export writes an LWO with your new textures.
Each surface is its own paintable submesh, each layer its own part, and hidden layers stay hidden.
Color maps are followed through the surface node graph and LightWave's Images folder conventions and placed on the model.
Export writes a .lwo in meters with the painted maps assigned to its surfaces, so the model goes back into Layout ready to render.
Read the LightWave page for archive rescue, SubPatch handling, and the pipeline.
Drag it on MechaPaint.
Layers, masks, symmetry, the clone stamp, Mecha Lines, decals, and the full PBR channel set, painted straight on the model.
File > Export, LWO in the Mesh row, or textures only for Surface Editor.
Buying unlocks watermark-free exports.