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MechaPaint / Docs / Avatar Tools / Roblox & Polytoria
AVATAR TOOLS

Roblox & Polytoria Avatar Tools

Real, purpose-built support for avatar items, not a generic 3D painter you have to trick into cooperating. The official bodies are built in, the template layouts are understood, and export produces a file the site will actually accept.

VIDEO ON THE WAY
Final video is on the way, thank you for your patience!

If you make avatar items, MechaPaint has dedicated tools for your platform. Load the official Roblox or Polytoria body with one click and paint on the character itself, no hunting for a reference mesh, no rigging it yourself, no guessing whether your model matches what the platform uses.

Paint the body, not the template

Classic clothing templates are a puzzle of disconnected rectangles that only make sense once they are on a person. Paint on the actual 3D body instead and let MechaPaint work out which rectangle each stroke belongs in. Because you are painting in 3D, the template boundary is gone from the problem, so stripes, logos, and patterns run cleanly around a limb with no seam lines.

Every other tool applies too

Layers, pressure-sensitive brushes, pattern fills, baked shading for depth, and painting on the avatar mid-animation to check how a design holds up when the character moves, all of it works here. This is an area we are actively expanding, so it keeps getting better.

Pick your platform

Each platform has its own page with the full round trip, the export settings that matter, and what the site expects when you upload.

Roblox and Polytoria avatar tools
Final photos are on the way, thank you for your patience!
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