Roblox & Polytoria Avatar Tools
Real, purpose-built support for avatar items, not a generic 3D painter you have to trick into cooperating. The official bodies are built in, the template layouts are understood, and export produces a file the site will actually accept.
If you make avatar items, MechaPaint has dedicated tools for your platform. Load the official Roblox or Polytoria body with one click and paint on the character itself, no hunting for a reference mesh, no rigging it yourself, no guessing whether your model matches what the platform uses.
Paint the body, not the template
Classic clothing templates are a puzzle of disconnected rectangles that only make sense once they are on a person. Paint on the actual 3D body instead and let MechaPaint work out which rectangle each stroke belongs in. Because you are painting in 3D, the template boundary is gone from the problem, so stripes, logos, and patterns run cleanly around a limb with no seam lines.
- Official Roblox and Polytoria avatar bodies built in, one click to load.
- Paint on the character, MechaPaint places it in the template.
- Upload-ready export: one click writes a correctly laid-out template PNG, sized and positioned the way the platform expects.
- Recolor or swap a logo to spin out a whole colorway from one design.
Every other tool applies too
Layers, pressure-sensitive brushes, pattern fills, baked shading for depth, and painting on the avatar mid-animation to check how a design holds up when the character moves, all of it works here. This is an area we are actively expanding, so it keeps getting better.
Pick your platform
Each platform has its own page with the full round trip, the export settings that matter, and what the site expects when you upload.
- Roblox guide - Studio to painted and back, plus what Roblox charges to upload and sell an item.
- Polytoria guide - loading the avatar, painting a design, and exporting the template.